Seattle-area consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at Digital Illusions, Microsoft Ensemble Studios, Valve, Boss Fight Entertainment, and Unity Technologies.
Wednesday, November 22, 2017
"Universal" GPU texture/image format examples
All PSNR figures are luma PSNR. Each image was transcoded from the same compressed texture data.