Seattle-area consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at DICE, Ensemble Studios, Valve, and Boss Fight Entertainment.
Saturday, July 28, 2012
More on Crunch vs. US Patent #20110115806
Doug has updated his blog -- he's now granting the open source community immunity from his patent (#20110115806, "High-Compression Texture Mapping"):